Round #973
2026-08-11 15:27
vsh_croc_lab_b5
boss Bebop
Boss won
· 01:26
Win probability
100% mercs
50%
100% boss
Starts at 82.2%,
ends at 45.1%.
This is the same P(win | state) that swing is computed from.
Scoreboard
| Player | Damage | Healing | Assists | Swing | Rating |
|
Boss ladder — rated against other Bebop games |
|
epic
|
1 632 |
0 |
1000 |
−16.75% |
1.00 |
Boss and merc ratings come from separate normalisation pools and are not
comparable numbers — hence the divider.
Game log
·
—
class_change
01:00
·
—
class_change
00:26
★
epic
boss_created
00:10
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heal_item
epic
00:09
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heal_item
epic
00:09
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heal_item
epic
00:09
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heal_item
epic
00:09
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heal_item
epic
00:09
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heal_item
epic
00:09
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heal_item
epic
00:09
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heal_item
epic
00:09
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heal_item
epic
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heal_item
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heal_item
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