Starts at 13.9%,
ends at 20.6%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| Genosse Scotch | 375 | 0 | 0 | — | 1.00 |
| Merc ladder | |||||
| dierty | 1 231 | 0 | 0 | — | 1.00 |
| xiety | 1 080 | 0 | 0 | — | 1.00 |
| BlaFe | 262 | 0 | 0 | — | 1.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.