Round #762
2026-08-04 18:12
vsh_croc_lab_b5
boss Bebop
Boss won
· 00:29
Win probability
100% mercs
50%
100% boss
Starts at 61.3%,
ends at 0.2%.
This is the same P(win | state) that swing is computed from.
Scoreboard
| Player | Damage | Healing | Assists | Swing | Rating |
|
Boss ladder — rated against other Bebop games |
|
epic
|
2 775 |
0 |
1600 |
−6.47% |
1.00 |
Boss and merc ratings come from separate normalisation pools and are not
comparable numbers — hence the divider.
Game log
·
—
class_change
00:26
·
—
heal_item
00:24
·
—
class_change
00:23
·
—
class_change
00:23
★
epic
boss_created
00:10
·
epic
minion_created
00:07
·
—
class_change
00:07
·
—
class_change
00:02
·
—
class_change
00:01
·
—
class_change
00:01
·
—
class_change
00:01
·
—
class_change
00:01
·
—
class_change
00:00
·
—
class_change
00:00
·
—
class_change
00:00