Starts at 0.3%,
ends at 30.7%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| dierty | 475 | 0 | 400 | −2.67% | 1.00 |
| Merc ladder | |||||
| xiety | 693 | 0 | 600 | +1.71% | 1.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.