Starts at 50.0%,
ends at 1.6%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| xiety | 443 | 0 | 0 | −21.98% | 1.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.