Starts at 40.5%,
ends at 74.4%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| xiety | 783 | 0 | 600 | — | 1.00 |
| Merc ladder | |||||
| BlaFe | 2 338 | 0 | 0 | +0.14% | 2.24 |
| epic | 1 133 | 70 | 203 | +0.13% | 1.14 |
| dierty | 273 | 0 | 0 | +0.19% | 0.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.