Starts at 0.3%,
ends at 0.3%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| epic | 645 | 0 | 600 | −0.76% | 1.00 |
| Merc ladder | |||||
| Mouro | 0 | 0 | 0 | — | 1.00 |
| dierty | 0 | 0 | 0 | — | 1.00 |
| xiety | 0 | 0 | 0 | +0.00% | 1.00 |
| BlaFe | 385 | 0 | 0 | +0.02% | 1.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.