Starts at 35.6%,
ends at 0.9%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| Mouro | 280 | 0 | 400 | — | 1.00 |
| Merc ladder | |||||
| epic | 5 156 | 0 | 0 | +0.02% | 2.73 |
| BlaFe | 2 442 | 0 | 0 | +37.88% | 1.08 |
| xiety | 0 | 0 | 0 | — | 0.14 |
| dierty | 386 | 0 | 0 | +5.61% | 0.05 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.