Starts at 0.3%,
ends at 0.4%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| xiety | 416 | 0 | 400 | — | 1.00 |
| Merc ladder | |||||
| epic | 278 | 0 | 50 | +0.01% | 4.37 |
| dierty | 712 | 0 | 0 | +0.08% | 2.19 |
| BlaFe | 73 | 0 | 0 | +0.01% | 0.00 |
| Mouro | 0 | 0 | 0 | — | 0.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.