Starts at 0.3%,
ends at 0.6%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| xiety | 838 | 0 | 600 | −37.68% | 1.00 |
| Merc ladder | |||||
| BlaFe | 1 900 | 0 | 0 | +0.12% | 11.27 |
| Mouro | 0 | 0 | 0 | — | 0.00 |
| epic | 0 | 0 | 0 | — | 0.00 |
| dierty | 0 | 0 | 0 | — | 0.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.