Starts at 40.2%,
ends at 0.4%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| xiety | 254 | 0 | 200 | — | 1.00 |
| Merc ladder | |||||
| BlaFe | 205 | 0 | 0 | +0.01% | 708.91 |
| epic | 48 | 0 | 0 | +0.68% | 0.00 |
| dierty | 36 | 0 | 0 | +0.00% | 0.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.