Starts at 20.0%,
ends at 0.5%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| xiety | 1 265 | 0 | 1200 | −24.92% | 1.00 |
| Merc ladder | |||||
| dierty | 3 000 | 0 | 0 | +0.38% | 2.01 |
| epic | 271 | 0 | 0 | +0.01% | 0.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.