Starts at 21.0%,
ends at 8.9%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| xiety | 1 435 | 0 | 900 | −11.52% | 1.00 |
| Merc ladder | |||||
| Genosse Scotch | 699 | 0 | 400 | +0.38% | 1.85 |
| dierty | 364 | 0 | 0 | +0.37% | 0.15 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.