Round #344
Freak Fortress 2 ·
2026-07-31 13:16
vsh_cube_coliseum_a2
boss Bebop
Boss won
· 01:11
Win probability
100% mercs
50%
100% boss
Starts at 9.4%,
ends at 22.1%.
This is the same P(win | state) that swing is computed from.
Scoreboard
| Player | Damage | Healing | Assists | Swing | Rating |
|
Boss ladder — rated against other Bebop games |
|
xiety
|
1 713 |
0 |
1000 |
−11.23% |
1.00 |
Boss and merc ratings come from separate normalisation pools and are not
comparable numbers — hence the divider.
Game log
·
—
class_change
01:10
·
—
class_change
01:08
·
—
heal_item
00:47
★
xiety
boss_created
00:10
★
xiety
boss_created
00:06
·
—
class_change
00:06
·
—
class_change
00:01
·
—
class_change
00:01
·
—
class_change
00:00
·
—
class_change
00:00
·
—
class_change
00:00