Round #311
Freak Fortress 2 ·
2026-07-30 21:45
vsh_croc_lab_b5
boss Bebop
Boss won
· 00:16
Win probability
100% mercs
50%
100% boss
Starts at 18.7%,
ends at 1.7%.
This is the same P(win | state) that swing is computed from.
Scoreboard
| Player | Damage | Healing | Assists | Swing | Rating |
|
Boss ladder — rated against other Bebop games |
|
xiety
|
1 215 |
0 |
1000 |
−1.90% |
1.00 |
Boss and merc ratings come from separate normalisation pools and are not
comparable numbers — hence the divider.
Game log
·
—
class_change
00:14
·
—
class_change
00:13
·
—
heal_item
00:13
·
—
class_change
00:12
★
xiety
boss_created
00:10
·
—
class_change
00:01
·
—
class_change
00:01
·
—
class_change
00:00
·
—
class_change
00:00
·
—
class_change
00:00