Starts at 27.2%,
ends at 56.0%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| xiety | 208 | 0 | 200 | −1.48% | 1.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.