Starts at 27.1%,
ends at 37.2%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| xiety | 795 | 0 | 800 | −0.33% | 1.00 |
| Merc ladder | |||||
| epic | 0 | 0 | 0 | — | 1.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.