Starts at 26.2%,
ends at 0.6%.
This is the same P(win | state) that swing is computed from.
| Player | Damage | Healing | Assists | Swing | Rating |
|---|---|---|---|---|---|
| Boss ladder — rated against other Bebop games | |||||
| xiety | 1 664 | 0 | 0 | −12.35% | 1.00 |
Boss and merc ratings come from separate normalisation pools and are not comparable numbers — hence the divider.