Round #164
Freak Fortress 2 ·
2026-07-29 21:46
vsh_crossfire_rc1
boss Bebop
no result
· 04:13
Win probability
100% mercs
50%
100% boss
Starts at 24.7%,
ends at 97.6%.
This is the same P(win | state) that swing is computed from.
Scoreboard
| Player | Damage | Healing | Assists | Swing | Rating |
|
Merc ladder |
|
xiety
|
7 997 |
0 |
0 |
+8.40% |
1.00 |
Boss and merc ratings come from separate normalisation pools and are not
comparable numbers — hence the divider.
Game log
·
—
class_change
04:13
·
—
class_change
04:13
·
—
class_change
04:13
·
—
class_change
04:13
·
—
class_change
04:13
♥
—
boss_removed
04:13
·
xiety
backstab
02:23
·
xiety
backstab
02:13
·
xiety
backstab
02:04
·
xiety
backstab
01:58
·
xiety
backstab
01:46
·
xiety
backstab
01:34
·
xiety
backstab
01:29
·
xiety
backstab
00:32
★
—
boss_created
00:10