Round #152
Freak Fortress 2 ·
2026-07-29 21:20
vsh_crossfire_rc1
boss Bebop
Boss won
· 00:40
Win probability
100% mercs
50%
100% boss
Starts at 67.1%,
ends at 1.5%.
This is the same P(win | state) that swing is computed from.
Scoreboard
| Player | Damage | Healing | Assists | Swing | Rating |
|
Boss ladder — rated against other Bebop games |
|
xiety
|
988 |
0 |
0 |
−3.45% |
1.00 |
Boss and merc ratings come from separate normalisation pools and are not
comparable numbers — hence the divider.
Game log
★
xiety
boss_created
00:10
·
—
class_change
00:02
·
—
class_change
00:01
·
—
class_change
00:01
·
—
class_change
00:01
·
—
class_change
00:01
·
—
class_change
00:00
·
—
class_change
00:00
·
—
class_change
00:00
·
—
class_change
00:00
·
—
class_change
00:00
·
—
class_change
00:00