Round #1068
2026-08-13 10:49
vsh_croc_lab_b5
boss The Blitzkrieg
Boss won
· 01:39
Win probability
100% mercs
50%
100% boss
Starts at 49.1%,
ends at 80.9%.
This is the same P(win | state) that swing is computed from.
Scoreboard
| Player | Damage | Healing | Assists | Swing | Rating |
|
Boss ladder — rated against other The Blitzkrieg games |
|
xiety
|
3 845 |
0 |
1200 |
— |
1.00 |
Boss and merc ratings come from separate normalisation pools and are not
comparable numbers — hence the divider.
Game log
·
xiety
air_melee
01:20
·
—
heal_item
01:13
·
—
heal_item
01:13
·
—
uber
01:11
·
—
class_change
01:11
·
—
class_change
01:11
·
—
class_change
01:11
·
—
heal_item
00:47
·
—
heal_item
00:47
·
—
heal_item
00:47
·
—
heal_item
00:46
·
—
heal_item
00:46
·
—
heal_item
00:42
·
—
heal_item
00:42
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:41
·
—
heal_item
00:40
·
—
heal_item
00:40
·
—
heal_item
00:40
·
—
heal_item
00:40
·
—
heal_item
00:40
·
—
heal_item
00:40
·
—
heal_item
00:40
·
—
heal_item
00:40
·
—
heal_item
00:40
·
—
heal_item
00:40
·
—
heal_item
00:40
·
—
heal_item
00:38
·
—
heal_item
00:38
·
—
heal_item
00:38
·
—
heal_item
00:38
·
—
heal_item
00:38
·
—
heal_item
00:38
·
—
heal_item
00:38
·
—
heal_item
00:38
·
—
heal_item
00:37
·
—
heal_item
00:37
·
—
heal_item
00:37
·
—
heal_item
00:37
·
—
heal_item
00:37
·
—
heal_item
00:37
·
—
heal_item
00:37
·
—
heal_item
00:37
·
—
heal_item
00:37