Grapple
3,500 units of reach, 2-second stun, 6-second cooldown. A miss costs only 3
seconds, so expect it to be thrown speculatively.
Sticky
100 damage in a 300 radius after 3 seconds, gaining 5% per stack while it sits.
12-second cooldown.
Uppercut
35 damage and 800 units of knock-up on contact, then 100 more in a 300 radius
where they land. 10-second cooldown.