ПОСОСАЛОЧКА // СЕРВЕРА TF2 // TF2C // HEROINE // BEER
Bebop
plays as Heavy
123 rounds
1.9
Mercs faced
Balanced
58%
Boss wins
5
Have played it
04:48
Average round
Good
00:26
First kill
Poor
15%
Team cleared / round
Poor
0.0
Rages / round
Poor
14.9%
Share of rounds
Okay
1.12–1.12
Player rating range
Okay

Weapons

Fists
Stock Fists at double damage, with falling damage cancelled and knockback halved.

Rage

Hyper Beam
A hovering beam: 15 damage in a 150 radius every tenth of a second, for up to 10 seconds. Cancellable with M1 -- and Bebop takes triple damage the entire time it is firing.

Abilities

Grapple
3,500 units of reach, 2-second stun, 6-second cooldown. A miss costs only 3 seconds, so expect it to be thrown speculatively.
Sticky
100 damage in a 300 radius after 3 seconds, gaining 5% per stack while it sits. 12-second cooldown.
Uppercut
35 damage and 800 units of knock-up on contact, then 100 more in a 300 radius where they land. 10-second cooldown.

Movement

Anchor
Crouch on the ground
Super Jump
Alt-fire, look up
Wall Climb
Jump at a wall
Weigh-down
Crouch in midair

Best players on this boss

#PlayerRoundsSwingRating
1 Тухлый Колбас 3000 1 −23.24% 1.51
2 Mouro 1 +0.00% 1.51
3 dierty 5 −11.77% 1.45
4 epic 15 −6.61% 1.35
5 xiety 101 −7.63% 1.12